

This will bring up the KCL editor window. You can change solidity types without patching a KCL file. You can also modify your collision model to have less faces.ĭelete the collision model BRRES from your SZS after you're done generating the KCL, as it will not be loaded and only take up space. This means the base KCL being used is too small for the model you're trying to generate go back to the previous step of this tutorial and import a bigger OBJ file in CTools.

It is easy to miss this "not enough space" message and think that your level was patched, so keep an eye out for the red icon. Your final error message might have a red x icon and reads "There is not enough vertex space in the KCL for this operation. If your KCL generation was successful, no more error messages will appear and the model will refresh in the preview screen. These have been excluded from the KCL." is normal, and usually will not adversely impact your level. The first, with a yellow icon, "The KCL generation encountered a problem with one or more areas. You will typically get several error messages during this process. Once you have picked your solidity values, click OK and the program will begin patching the KCL file. A list of solidity types and what they all do can be found in the KCL flags article. This allows the user to perform texture hacks. Select Create KCL on the Tools Menu, and choose the solidity types you want for each texture. The SZS Modifier program is the original program to allow you to load up and alter Mario Kart Wiis SZS files. If the editor becomes stuck on this message, reboot your computer. On rare occasions there will be a message that says Parsing File. The model will then display, and you can use the zoom function to get a better look. There will be a message at the bottom left-hand corner of the screen that says Loading Textures. Make sure that you're not opening the course.kcl in SZS Modifier, just the actual BRRES. Next, open the model you just created with SZS Modifier. Import the BRRES into your SZS with SZS Explorer and save (don't overwrite the normal course_model!). Save the file with a different name like course_model_solidity.brres. So open the CTools BRRES Editor and import the collision OBJ file with the course_model option selected. So you need to put your collision model in a BRRES first. The SZS Modifier does not generate a KCL from an OBJ file instead, it generates it from a BRRES. Generating a new course.kcl in SZS Modifier's KCL Editor.
